Produced for a LAN Party that was held in July of 2014, Boat Wars is a naval-focused multiplayer map for the game Mount & Blade: Napoleonic Wars.Video footage of the map can be seen in the "trailer" I produced for the LAN party, which is below the break.
To download the map, click here (installation instructions located within the zip file)
The Drought Inequality and Egalitarianism survey was the first professional software project I produced after finishing my degree. It was developed for a friend who was going overseas to do research as a part of his PhD studies. Designed to run on Windows 7 tablets, the program parses in a specially formatted Excel spreadsheet, from which it reads in and displays questions , as well as stores the responses that the user provides.
This software was developed in Visual Studio. It will only run on a system where Excel is installed.
To download the program and a sample spreadsheet, click here.
To download the project file and source code, click here.
SIRTET was a project born out of restlessness, programmed over the course of a week during my lunch hours at work. Looking for a way to keep my programming skills sharp, as well as a way to entertain myself and co-workers, I turned to the only thing resembling a programming environment I had available and set out to make a game in Excel using VBA. A clone of tetris was simple enough to implement.
To download the game, click here.
The FTP server I created alongside a team of fellow students is a functional server, capable of receiving a connection from most client programs. Functions enabled in the Server are as follows: RECV, STOR, STRU, TYPE, PASV, PORT, and NOOP. The server follows the guidelines set in RFC 959.
To download a ZIP file containing our GIT repository, click here.
PixelSense 40k was the capstone project for my Degree at MacEwan university. The idea behind the project was to enable a miniatures game, like Warhammer 40k, to be played on Microsoft’s PixelSense table, where the only external implements that would be required would be the Miniatures themselves. The figures were read into the table by placing ByteTags that the table is capable of understanding on the base of each of the individual models. The project ended up unfinished, due to the technical issue where after 10 models were placed on the screen, the table would be confused at so many touch events being registered.
This project was produced in Visual Studio. You will need the PixelSense SDK in order to successfully compile the software.
To download the Source Code, click here.
To download the final project report, click here.